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Shadow from the Past Glossary Warning: Spoilers Below

MAIN CHARACTERS

  • Cassor Cassor, one of the six Arboreal elders, wears his long green hair in braids and has scar along entire arm. He is Polsor's brother.
  • Jarlen Jarlen is a young Arboreal whose mother was human. He has the typical light green skin of an Arboreal but the brown hair and eyes of a human. As Zehuti's apprentice, he learns both Thaumaturgy and Necromancy.
  • Polsor Polsor, named after the Greek twin Pollux, is Cassor's brother and one of the six Arboreal elders. With tangled, shoulder-length hair, he was entranced by Oengus through the broken Staff of Ogma.
  • Tyraz Tyraz is a young Ferfolk warrior who befriends Jarlen.

MINOR CHARACTERS

  • Aiax Aiax, named after a hero of the Trojan War, is the military leader of the Ferfolk. His left hand is missing two fingers, he has a scar up the left arm, and he chin is covered in rough whiskers.
  • Aquila Aquila, granddaughter of Falgoran, is one of the six Arboreal elders. She keeps hair in a bun with three feathers and several loose strands.
  • Eslinor Eslinor, one of the six Arboreal elders, is beautiful with long hair. Some of her ancestors were human.
  • Kuril Kuril is the oldest and wisest of the six Arboreal elders.
  • Oengus Oengus was once a commander int the Zairn army but has been trapped in the Staff of Ogma for more than one thousand years.
  • Otha Otha is Zehuti's wife.
  • Petula Petula, Pulcer's wife, found the broken Staff of Ogma in the swamp near her house.
  • Septu Septu, second in command to Aiax, has a deep hatred of Arboreals.
  • Yasnol Yasnol is an Arboreal tenderling who frequently taunts Jarlen. He is Polsor's grandson.
  • Zehuti Zehuti, one of the six Arboreal elders, has been studying human magic for most of his life. He has a youthful appearance with shaved head and a hefty build.

MISCELLANEOUS

  • Air Spirit Air Spirits are small, transparent spirits summoned by a Sorcerer. Mostly harmless, they generally are not capable of lifting a man on their own.
  • Alchemy Alchemy is the study of liquids and potions.
  • Arboreal Arboreals are a race of tree-dwellers from the tropics with pale green skin. They are polite, slow to make decisions, excellent climbers, and able to speak through nearly imperceptible facial expressions.
  • Arboreal Forest The Arboreal Forest is an expansive forest covering the southern portion of the continent
  • Blaeculf A Blaeculf is an intelligent and aggressive canine, twice the size of a gray wolf, with a muscular body covered in black fur.
  • Brymorian War The Brymorian War was the most recent, bloody battle between the Arboreals and the Ferfolk.
  • Cold Ocean The Cold Ocean is a large body of water north of the continent.
  • Conjuration Conjuration is the study of imbuing everyday objects with special powers.
  • Dark Whey Dark Whey is a sticky, black substance made from bone powder and used by Necromancers.
  • Earth Spirit An Earth Spirit is a twelve foot tall, headless spirit composed of earth and rocks.
  • Elemental Magic Elemental Magic is the manipulation of air, earth, fire, and water.
  • Familiar A familiar is an animal that shares a special bond with a wizard. The familiar and its master can communicate through words, emotions, and sometimes thoughts.
  • Ferfolk The Ferfolk are leather-skinned warriors from the desert. They are resistant to the direct effects of magic.
  • Forbidden Wood The Forbidden Wood is the remains of the human city of Zairn. It is surrounded by an enchanted wall of thorns.
  • Fracodian A Fracodian is a hairy, pug-faced cross between a human and a bear. Some are able to become berserk, gaining strength and speed for a limited time.
  • Gathering Tree The Gathering Tree is the center of an Arboreal hamlet. It is frequently used for meetings by the village elders.
  • Great Library The Great Library was formerly a monastery in fourth ring of Zairn but now holds the largest collection of books and scrolls in the land. It is a rectangular building with an open courtyard in the middle.
  • Great Ocean The Great Oceans is a large body of water east of the continent.
  • Hillswood Hillswood is a Arboreal hamlet located in the center of the Arboreal Forest. It is home to the six Arboreal elders.
  • Illusion Illusion is the study of disguise and deception.
  • Krofhaven Krofhaven, the largest Ferfolk city, is located just south of the Pensorean Mountains.
  • Necromancy Necromancy is the study of death and the dead.
  • Pensorean Mountains The Pensorean Mountains separate the human lands from the Cold Ocean east of Terun City. They are covered by white pine forests.
  • Razor Mountains The Razor Mountains are the western half of the Pensorean Mountain Range. They are taller and rockier than the mountains east of Terun City.
  • Sabretooth A Sabretooth is a powerful feline predator with long fangs. Arboreals will occasionally tame sabretooths as attack cats against large targets.
  • Sorcery Sorcery is the summoning and controlling of spirits.
  • Staff of Ogma The Staff of Ogma is an enchanted ebony staff in the shape of two intertwined vipers with their tongues extended.
  • Tenderling A Tenderling is a young Arboreal only a few springs from becoming an adult.
  • Terun The Teruns are a race of mountain-dwellers. Short and manipulative, they are the masters of metal and stone.
  • Terun City Terun City is the mountainside home of Terun traders, healers, and merchants. It is less prestigious than the Undercity but more impressive to outsiders.
  • Thaumaturgy Thaumaturgy is the study of blessings and miracles.
  • Transmutation Transmutation is the transformation of one or more objects.
  • Undercity The Undercity is the lower half of Terun City, located beneath the Tooth of the Gods.
  • Wastelands The Wastelands is a vast desert covering the central and western portion of the continent.
  • Zairn Zairn was once the largest city in the land. It was located where the Sinewan River spills into the Great Ocean and was built in concentric rings separated by walls of stone.
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