Necromancer Trilogy - Glossary
Warning: Spoilers Below
|
| |
| Aiax |
Middle aged Ferfolk leader. Left hand missing two fingers, scar up the left arm, rough whiskers on chin. Named after a hero of the Trojan War. |
| |
| Alchemy |
The study of liquids and potions |
| |
| Aquila |
Very old Arboreal. Keeps hair in a bun with three feathers and several loose strands. One of six Arboreal elders. Granddaughter of Falgoran. |
| |
| Arboreal |
Tree-dwelling race from tropics with pale green skin. Polite, slow decision-makers, excellent climbers, and able to speak through nearly imperceptible facial expressions. |
| |
| Arboreal Forest |
Expansive forest covering the southern portion of the continent |
| |
| Blaeculf |
Intelligent and aggressive canine, twice the size of a gray wolf, muscular body covered in black fur. |
| |
| Brymorian War |
War between the Arboreals and the Ferfolk |
| |
| Cassor |
Long green hair in braids, scar along entire arm. One of six Arboreal elders. Brother of Polsor. Named after the greek twin Castor. |
| |
| Cold Ocean |
Large body of water north of the continent |
| |
| Conjuration |
The study of imbuing everyday objects with special powers |
| |
| Cursed Island |
Transmutation Isle |
| |
| Dark Whey |
Black, sticky substance made from bone powder |
| |
| Earth Spirit |
Twelve foot tall, headless spirit composed of earth and rocks, massive arms, legs, and body. |
| |
| Elemental |
The manipulation of the four elements: air, earth, fire, and water |
| |
| Eslinor |
Old Arboreal. One of six Arboreal elders. Beautiful, very long hair, human ancestors. |
| |
| Familiar |
Animal with a special bond to a wizard |
| |
| Ferfolk |
Leather-skinned warrior race from the desert. Resistant to the direct effects of magic. |
| |
| Forbidden Wood |
Remains of Zairn. Surrounded by a wall of thorns. |
| |
| Forest Spirit |
Human-shaped spirit consisting of leaves, twigs, and dirt. Grows larger as it picks up debris from the forest floor. |
| |
| Fracodian |
Hairy, pug-faced cross between a human and a bear. Able to become berserk, gaining strength and speed for a limited time. |
| |
| Gathering Tree |
Center of Arboreal hamlet. Frequently used for meetings of the village elders. |
| |
| Great Ocean |
Large body of water east of the continent |
| |
| Hillswood |
Arboreal hamlet. Home of Arboreal elders. |
| |
| Illusion |
The study of disguise and deception |
| |
| Jarlen |
Young Arboreal. Light green skin, brown hair and eyes. Father was Arboreal, mother was human. Learns Thaumaturgy and Necromancy. Father died in Brymorian war. Mother died of old age. |
| |
| Krofhaven |
Largest Ferfolk city. Formerly Krof. |
| |
| Kuril |
Arboreal commander of the Northern Fortress. Tall, lanky, scar on his right cheek. Gave final blow to Magma Spirit. |
| |
| Luceville |
Fishing village on the Cold Ocean. Rumored to house thieves and assassins. |
| |
| Malik |
Very old Illusionist. Last human living in Krofhaven. |
| |
| Necromancy |
The study of death and the dead |
| |
| Nerun |
Gatekeeper in Krofhaven |
| |
| Oengus |
Middle aged commander of the Zairn army. Short, muscular, wears his hair long on one side of his head and shaved on the other. Xenophobic nephew of Zairel. |
| |
| Otha |
Zehuti's wife |
| |
| Pensorean Mountains |
Northern mountain range, separates the human lands from the Cold Ocean. Covered by white pine forests. |
| |
| Petula |
Pulcer's wife. Finds broken Staff of Ogma. |
| |
| Polsor |
One of six Arboreal elders. Tangled, shoulder-length hair. Brother of Cassor. Entranced by Oengus through the broken Staff of Ogma. Named after the greek twin Pollux. |
| |
| Racer |
Half-human, half-crab Elementalist. As a human, sent to kill Hisvii but got trapped instead. |
| |
| Razor Mountains |
Western half of the Pensorean mountain range. Taller and rockier than the mountains east of Terun City. |
| |
| Septu |
Tall leader of Ferfolk guards |
| |
| Sinewan |
River flowing from the Dagger mountains, past Kroflund, to Zairn |
| |
| Skeleton |
Animated set of bones. Able to wield weapons and obey simple commands. |
| |
| Sorcery |
The summoning and controlling of spirits |
| |
| Sotar |
Lieutenant in Krofhaven |
| |
| Staff of Ogma |
Enchanted ebony staff in the shape of two intertwined vipers with their tongues extended. |
| |
| Tenderling |
Name for a young Arboreal |
| |
| Terun |
Mountain-dwelling masters of metal and stone. Short, manipulative, and experts at bargaining. |
| |
| Terun City |
The mountainside home of Terun traders and merchants. Less prestigious than Terun Undercity but more impressive to outsiders. |
| |
| Terun Fungal Ale |
Tangy beverage brewed in the undercity |
| |
| Thaumaturgy |
The study of blessings and miracles |
| |
| Transmutation |
The transformation of one or more objects |
| |
| Tyraz |
Young ferfolk warrior. Friend of Jarlen. |
| |
| Undercity |
Lower half of Terun City. Beneath the Tooth of the Gods. |
| |
| Vemanas |
Gatekeeper in Krofhaven |
| |
| Vistrium |
A rare metal, prized by Teruns. Stronger and lighter than steel but difficult to forge. |
| |
| Wastelands |
Vast desert covering the central and western portion of the continent |
| |
| Yasnol |
Young arboreal. Taunts Jarlen. |
| |
| Zehuti |
Old Arboreal. Youthful appearance, shaved head, hefty build. One of six Arboreal elders. Interested in human magic. |